This job has conditions that may affect your decision to apply
Office-only workPortfolio required
Description
Voodoo is a top-3 global mobile publisher by downloads (7B+ downloads, 200M+ active users), known for games like Mob Control, Block Jam, and apps like BeReal. You will join a newly established internal studio focused on scaling a high-potential midcore game into a market-ready title. The role spans UI/UX design across midcore titles with strong core mechanics, requiring rich visual language from character art to combat feedback and world-building.
Responsibilities
Design UX flows and UI visual assets, working closely with the Game Designer to create intuitive player experiences
Contribute as a generalist UI/UX designer applying strong visual design and art skills across UX and interface aesthetics
Build and maintain the product's UI/UX framework in Figma, ensuring consistency, scalability, and clear design documentation
Iterate quickly based on feedback, playtesting results, and evolving design needs in a fast-paced environment
Prepare and export UI assets for implementation in Unity, collaborating with developers on integration challenges
Requirements
3–5 years of UI art experience in mobile games
Solid UX design fundamentals with hands-on experience shipping titles
Proficient in Figma and Photoshop
Comfortable handling the implementation of UI and assets into Unity
Experience building and maintaining UX/UI framework libraries within a game project
Comfortable using AI tools to accelerate prototyping and asset creation
Proactive mindset — able to identify product needs, source references, and drive solutions independently
Conditions
Best-in-class compensation package
Additional benefits determined by the country of residence
FigmaPhotoshopUnitygaming
Navigation
Actions
Similar jobs
Picked by AI from the meaning of the description, not keywords